Automobilista – Actualização v1.4.76


Depois dos problemas que os pilotos do Automobilista sentiram vários problemas com o windows 10, temos nova actualização.

Esta é a informação dada pela Reiza sobre a actualização do Automobilista.

Automobilista atualizado para v1.4.76 – este update busca resolver problemas recentes, em especial um que sucedeu uma recente atualização do Windows 10. A atualização trás também várias outras melhorias e correções para o simulador. O changelog completo está no link abaixo!

IMPORTANTE: Favor observar que para esta atualização o DynHUD está inicialmente desativado enquanto trabalhamos em alguns problemas de confiabilidade do mesmo. Se no entanto você não estava encontrando problemas relacionados com o DynHUD, você poderá reativa-lo desmarcando a opção no AMS Config..

Se algum outro problema persistir ao executar o jogo após esta atualização, vale a pena executar uma verificação de Integridade da instalação pela Steam para garantir que todos os arquivos foram adicionados / atualizados corretamente. Se você tiver mods instalados, vale considerar uma instalação nova, uma vez que as mods antigos podem não ser compatíveis com as alterações recentes do jogo.

  • Added Config app option to disable DynHUD, disabled by default while some reliability issues are worked on (if you experienced no problems you may re-enable DynHUD by unticking the option in AMS Config)
  • Added support for advanced Nvidia Control Panel settings in the Config application so Nvidia Antialiasing settings can be configured straight from AMS Config)
  • Added Driving Line Aid (it adapts in real time to how fast you are going to give you updated information)
  • Speed Sensitivity is now customized for each vehicle
  • Added dynamic ambient / track temperatures, configurable via Track GDB, & configured ambient Track Temps at all default circuits according to real weather data
  • Corrected sunrise / sunset times for better accuracy
  • Season Tool: Fix userdata failure when Windows username contains non ascii latin1 characters
  • Added FFB for XInput Devices (may require loading of Controller Preset of Xbox Controller for it to start working, depending on your current settings. Support for one XInput FFB device only, limits all FFB to 90hz)
  • Added Refresh Connected Devices button to Controllers page, available from main & in-session menus
  • Made XInput built in deadzones configurable in the Controller.ini (also halved the amount from previous build)
  • Minor tweaks to Controller Damping Presets
  • Added Dedicated Server options to allow driving line or not
  • Added options to use predefined profiles in Dedicated Server and in Game Server for game difficulty
  • Made game DPIAware, so that the game formats correctly on PCs using non 100% scaling setting
  • Added actual game version to the Windows game window
  • Tweaked Tool Tip and Icon placement top right of screens in general
  • Adjusted Difficulty Settings page to be more organized
  • Added long spinner UI option so text doesn’t get cut off with Controller Profile names or User Profile names
  • Adjusted In Game Monitor screen, tidied up the UI in general and organized. Added Session Info button which shows the general information about the current session. Online adjusted vote and server details options. Added Servername and Message of the day to the Server Info button.
  • Adjusted Garage page to hide pit stop options when pits not available. Made Session Info accessible from Garage Page and reorganized UI elements slightly
  • Reorganized Setup File browser and added non editable notes element to the Setup Browser
  • Improved AI Behaviour on Formation / Standing Start
  • Improved AI Behaviour behind Safety Car on Rolling Starts and SC periods
  • Adjusted Safety Car to take Fastest Line rather than a middle of the road line
  • AI cars now lift less under blue flag in race condition, and not at all in practice / qual for other AI cars as a temporary measure to avoid AI cars going off track (better blue flag logic currently under development)
  • Fixed possible Granja 1 & Adelaide GDB online mismatches
  • Foz: Updated terrain textures to latest standards
  • Ibarra: fixed inner collision corridor at hairpin; fixed the headlight beams going up to the mountains; fixed specular levels on the road patches; slight tweak to AI performance
  • Adelaide: Fixed AI lining up after formation lap
  • Ascurra: Updated terrain textures to latest standards
  • Velopark: Updated model to feature 2017 modifications & terrain textures to latest standards
  • SuperV8: Adjusted fuel consumption estimates

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